What's New in v1.1
Everything new and changed in Bedrock Reimagined v1.1. The same list is in the guidebook's What's New page in game.
Added
- New Volcano biome with charrstone slopes, charrsoil, lava seas, Charred Trees, Charrgrass, Emberroot, Obsidian Lily Pads, Magma Spikes and Pointed Charred Dripstone.
- A huge Volcano structure rises out of the Volcano biome, full of hidden dungeons, loot and new monsters.
- A short cinematic and a Volcano loading screen play while the Volcano builds around you, and you are protected the whole time.
- Malgoreth's Key rests on a pedestal deep inside the Volcano. Bring it to Malgoreth's Lair to start the boss fight.
- New Nether structure: Malgoreth's Lair, with Malgoreth's Pedestal in the arena at the top.
- Geysers erupt across the Volcano biome, and Potent Magma under lava sets off lava eruptions.
- New Firestorm weather: during thunderstorms the Volcano fills with ash, smoke and fire.
- New Savanna Wetlands biome: low Savanna land crossed by winding streams.
- Towering Baobab Trees in 10 shapes now grow in the Savanna.
- Soul Sand Valleys now have Soul Ruins in three sizes, giant ribcages and bone piles.
- New Nether structures: the Soul Warship and the Gargoyle Manor.
- New Working Rail Mines: 11 biome themed mines with a surface entrance, powered rails, stations and side rooms.
- Crystal Canyon and Jungle Mineshafts now start from a surface entrance with a tunnel down to the boss room.
- New Steampunk Towers in forests, plains and savannas, stocked with Hot Air Balloons, Gliders and loot.
- New Crab Shack on beaches and stony shores, with a jukebox and its own music disc.
- New Jeweling Tent in forests, plains and savannas, with ring crafting supplies.
- New Maple Treehouse in the Maple Forest.
- New Redwood Sentinel Statue in the Redwood Forest, where the Redwood Sentinel is summoned.
- Copper Waypoints generate on the surface, Steel Waypoints underground and Obsidian Waypoints in the Nether.
- Sea Shells now wash up on beaches.
- Bedrock Reimagined now supports the Dappled Forest biome.
Changed
- Nether and Volcano chests now hold new gear, magic, accessories and gliders.
- Cloud Islands now have loot chests on every design, with a treasure chest on the boss cloud.
- Jungle Mineshaft halls, the Mangrove Hut and other spots with empty containers now have loot.
- More structures can appear in Cherry Groves, and dungeons now appear in more biomes.
- The Maple Treehouse, Ancient Castle and pumpkin patches no longer overlap in the Maple Forest.
- The Maple Forest takes up slightly less of the world.
Added
- New boss: Malgoreth, the Volcano boss, with axe slams, fire breath, flying skulls, shadow decoys and a tail grab you must struggle out of.
- Malgoreth drops the Malgoreth Core, now used in the Eye of Iris recipe.
- New Gorehorns (Lesser, regular and Tyrant): fire immune beasts that charge and roar. The Tyrant erupts in a ring of fire.
- New Emberback Boar: a fire immune Volcano boar that charges and sets targets alight. Larger variants roam the Volcano.
- New Emberfang: a fire immune ambush predator that pounces up close and spits fire webs from range.
- New Frostfang: an ice spider of frozen biomes that climbs walls, pounces and spits slowing frost webs.
- New Magma Wisp in the Volcano. Tame it with a Magma Shard.
- New Reaper: a floating night stalker whose scythe heals it as it hits you. It vanishes at dawn.
- New crabs: Fiddler Crab, Hermit Crab, Snow Crab and King Crab on beaches and in oceans.
- New Monkey in jungles. Tame and breed it with bananas.
- New Ostrich in savannas: tame it, saddle it and ride it as a fast mount. Its eggs can be placed to hatch chicks.
- New Elephant in savannas: roams in herds, sprays water and naps at night. A Giant Saddle seats two riders, and it can carry chests and wear carpets.
- New Gargoyles: flying Nether guardians that wake from Gargoyle Statues in the Gargoyle Manor.
- New Nether Wizard: a spellcaster in the Gargoyle Manor that awakens Gargoyle Statues and always drops a spell.
- New Mushroom Shroud on Mushroom Islands and in Roofed Forests, and Crystal Shroud in Crystal Canyons.
- New Zombie Accessory Trader and Zombie Wizard Trader. Cure them like a Zombie Villager.
- Soul looks for Ghasts, Skeletons, Blazes, Wither Skeletons, Endermen, Magma Cubes and more in Soul Sand Valleys.
- Biome looks for vanilla mobs, including Basalt Magma Cubes and cold, desert and jungle Zombies, Slimes and Endermen.
- New creeper variants: Ice Creepers, Magma Creepers and Sulfur Creepers.
- Enchanted mobs: any mob has a small chance to spawn Enchanted, with a rainbow glint, much more health and far better loot.
- Sulfur Cubes and tamed Crystalline Slimes can now be saddled and ridden. Hold jump to charge a launch.
- Tamed Magma Wisps, Ostriches and Surfers can be told to stay or follow by sneaking and interacting.
Changed
- The Crystalline Berserker was reworked with a new model and new attacks: it rolls, burrows, throws crystals and raises crystal spikes.
- Ombari and the Mummified Pharaoh fights were updated.
- Boss attacks hit harder, while regular mob damage scales more gently on Hard and Brutal.
- Bosses can no longer be shrunk or enlarged, and Ghastly Shackles no longer affect them.
- The Redwood Sentinel no longer spawns naturally. It only appears at the Redwood Sentinel Statue.
- Beavers now spawn in Maple and Redwood Forests.
- Giant Eagles spawn in daylight, less often and one at a time.
- Vultures despawn normally unless they are holding your stolen item, and only 2 can be around at once.
- Skeleton Bombers and Baby Skeletons spawn less often and burn in daylight except on Brutal. Bomber blasts only break blocks on Hard and Brutal.
- Custom hostile mobs no longer spawn on Mushroom Islands.
- Sharks spawn in smaller numbers, and crabs and Reapers despawn like normal mobs.
- The Dart Goblin has a new look.
- Golden Dandelions can stop baby Bedrock Reimagined animals from growing up.
