Magic System
A mana-based magic system with wands that fire a continuous beam, one-shot spells crafted at the Rune Table, collectible runes that drop from specific mobs, and Sky Stars that fall at night to permanently expand your mana pool.
How Magic Works
Every player has a mana pool that powers wands and spells. Wands drain mana while you hold the beam, spells take a chunk up front, and mana regenerates automatically between casts.
- Every player has a mana pool that regenerates when you stop casting
- Wands drain mana per second while the beam is held, not per shot
- Spells cost a chunk of mana up front and also use one point of durability per cast
- Spells are crafted at the Rune Table by combining runes with a scroll
- Sky Stars, which fall at night, permanently raise your mana cap
Mana
Your mana bar sits alongside health and hunger on the HUD. Spending mana pauses regen until you stop casting, and the longer you stay idle the faster mana comes back.
- Default maximum is 10 mana
- Can be permanently raised to a hard cap of 100 by collecting Sky Stars, each of which adds 5
- Your max mana is the ceiling for automatic regeneration, not a hard cap on the bar. Mana Orbs, Mana Bottles, and certain accessories can push your current mana above your max, but anything above that max will not regenerate once spent
- Regen pauses while you are actively casting and speeds up the longer you stay idle
- A mana bar displays on the HUD alongside health, hunger, and thirst
- Mana Orbs you pick up off the ground instantly refill some mana
- Mana Bottles are throwable and burst into Mana Orbs on impact
Sky Stars
Sky Stars are rare magical items that fall from the night sky. Catching one permanently expands your mana pool, and they also show up in some high-tier wand and spell recipes.
- One Sky Star can fall per player per night, starting at midnight
- You get a chat message when one lands near you and hear a distinctive sound as it descends
- Lands roughly 30 to 50 blocks away from you in the Overworld
- Pick it up to permanently raise your maximum mana by 5
- Sky Stars are also used as ingredients in some advanced wand and spell recipes
- Once your max mana is at the 100 cap, Sky Stars no longer expand it but can still be used in crafting
Wands
Wands are the primary way to use magic. Hold one and interact to fire a continuous magical beam; release to stop. Stronger wands do more damage, have longer range, and last more uses before breaking. The grid below lists every wand weakest first.
- Hold a wand in your main hand and interact to fire a continuous magic beam
- The beam drains mana per second, not per shot; release to stop
- Damage, range, and durability all scale with the wand's tier
- Two wands have special behaviors: the Torch Wand places torches in a ring around you, and the Sea Witch Wand summons witch ghosts that attack enemies for you
- Wands are crafted at the standard crafting table from matching ingots and a stick
Spells
Spells are held items that cast powerful one-shot effects. Each cast costs mana and shaves off durability, but careful aim can keep a spell alive for many uses.
- Hold a spell and interact to cast it
- Each cast costs mana and one point of durability
- Hitting enemies or breaking blocks while casting refunds some durability, so careful use makes spells last longer
- Effects range from chain lightning and hail storms to teleports, glass bridges, summoned swords, and more
- Craft spells at the Rune Table by combining runes with a scroll
Runes
Runes are elemental crafting materials dropped by specific mobs. Each rune represents a force or element, and spells are built by combining them with scrolls at the Rune Table.
- 17 runes, each tied to an element such as flame, frost, shadows, storms, and more
- Runes drop from specific mobs: Rune of Flame from Blazes and Phoenixes, Rune of Storms from Breezes, Rune of Void from Endermen, and so on
- Purely crafting ingredients, slotted into Rune Table recipes to make spells
- Rune dungeons scattered in the world are a good source of the rarer ones
Scrolls
Scrolls are the tier backbone of the spell system. The scroll you use in a Rune Table recipe determines how powerful the resulting spell is.
- Five tiers, from weakest to strongest: Basic, Ancient, Enchanted, Greater, Mythic
- The scroll tier you use in a Rune Table recipe determines which spell you can craft
- Stronger spells require higher-tier scrolls
- Found in dungeon and structure loot
Rune Table
The Rune Table is the crafting station the whole magic system runs through. Every custom spell is made here by combining runes with a scroll.
- Every custom spell is crafted here; the vanilla crafting table cannot make them
- Recipes always combine one or more runes with a scroll
- Higher-tier scrolls unlock the stronger spells
- The Rune Table also has its own entry on the Custom Crafting Stations page
