Machines
Automation blocks that handle mining, smelting, repair, chunk loading, and mob influence for you. Most run on fuel, many respect redstone, and all of them accept hoppers so you can chain them together into a base.
How Machines Work
Each machine has its own inventory and rules, but they share a common playbook. You feed fuel in, you put inputs in, you get outputs out, and most of the time you can wire everything up so it runs on its own using hoppers or the custom Pipes and Item Nodes system.
- Right-click a machine to open its inventory or its configuration form
- Most machines accept fuel from hoppers or from an Item Node on the sides or top
- Most machines output to a hopper or an Item Node placed directly below them
- Active machines usually glow, smoke, or play sounds so you can tell at a glance
- Crafting stations like the Rune Table, Jeweling Station, and Advanced Smithing Table are covered on the Custom Crafting Stations page
- See the Pipes and Item Nodes section below for the Bedrock Reimagined alternative to hoppers
Quarry
The Quarry is an automated miner. Place it, give it dust fuel and a redstone signal, and it will grind through every mineable block below itself down to the bottom of the world. Comes in five tiers with progressively larger mining areas.
- Mines a square area directly beneath the quarry, layer by layer, all the way down to bedrock
- Fuel slots need two items: pair Raw Sulfur Dust with Raw Resonant Crystal Dust for normal speed
- Swap one of those dusts for a Meteorite Nugget to mine at double speed
- Fuel is consumed in pairs over many blocks, not per block; higher-tier quarries stretch each pair further
- Needs a redstone signal to run; cutting power pauses it
- Hoppers or Item Nodes on the sides feed fuel in; a hopper or Item Node below pulls out mined items
- Pauses automatically when the output storage is full
- Skips protected blocks like bedrock, command blocks, spawners, water, and lava
- Higher tiers mine larger areas: 6x6, then 8x8, 10x10, 13x13, and 16x16 at Dragonite
Chunk Loader
The Chunk Loader keeps chunks around it active even when nobody is nearby, so your farms and machines keep running. You configure the area you want loaded and feed it late-game ingots that burn down in real time.
- Right-click to open a form menu for fuel, range, and on/off control
- Two area shapes: Circle (pick a radius in chunks) or Box (pick width and depth)
- Both shapes support up to 10 chunks of extent
- Fuel: Crystalline Ingot (about 20 real-time minutes), Meteorite Ingot (about 40 minutes), or Dragonite Ingot (about 60 minutes)
- Fuel only burns down while the world is open; closing the world pauses it
- Glows green when active and red when inactive
- Crafting requires a Meteorite Ingot, so this is a late-game machine
Forge
The Forge is a two-input specialty furnace used to smelt high-tier metals that regular furnaces cannot handle. Fuel it like a normal furnace, but both ingredient slots must contain the right inputs before it will run.
- Requires two matching ingredients; both input slots must be filled for the recipe to run
- Accepts any standard fuel: coal, charcoal, blaze rods, and similar
- Produces Steel, Netherite, Meteorite, Dragonite, Cobalt, and Obsidian ingots
- Inputs are typically Compact versions of raw materials plus a partner ingredient
- Supports hopper or Item Node input from the top and sides, and hopper or Item Node output below
- Unlocks after you craft a vanilla blast furnace
Ore Grinder
The Ore Grinder turns raw ores into dust and breaks finished ingots back down the material tree. Feed it fuel and an input and it spits out dusts, shards, or a lower-tier material. Many recipes yield more output than you put in, so the grinder doubles as a way to recycle valuable ingots into something more plentiful.
- Fuel: raw sulfur dust, coal, charcoal, or Meteorite Ingots; meteorite burns the longest and also doubles every output while it's the active fuel
- Glows while running, accepts hopper or Item Node input on the sides, and outputs to a hopper or Item Node directly below
- Raw ores into dust, with a bonus yield: Raw Iron into Raw Iron Dust, Raw Gold into Raw Gold Dust, Raw Copper into Raw Copper Dust, Raw Cobalt into Raw Cobalt Dust, Raw Dragonite into Raw Dragonite Dust, Meteorite Debris into Raw Meteorite Dust, Rose Quartz into Rose Quartz Dust
- High-yield raw conversions: Quartz and Raw Sulfur each grind into a generous pile of their dust
- Crystal breakdowns: Resonant Crystal Block into Resonant Crystal Shards, Resonant Crystal Shard into Raw Resonant Crystal Dust, Raw Crystalline into Raw Crystalline Shards
- Late-tier ingot chain (each step drops the material one rung down the tree, so this is how you go from a high-tier ingot to something lower): Dragonite Ingot into Cobalt Ingots, Cobalt Ingot into Netherite Ingots
- Netherite Ingot splits into Meteorite Ingot plus Diamonds, so grinding a finished Netherite Ingot gives you back a Meteorite Ingot and a couple of diamonds rather than anything netherite-tier
- Meteorite Ingot splits into Crystalline Ingots plus a Sulfur Ingot
- Crystalline Ingot into Diamond, Obsidian Ingot into Diamonds (large yield), Sulfur Ingot into Coal (very large yield)
- Mid-tier metal recycling: Steel Ingot splits into Iron Ingots plus Copper Ingots, Diamond into Steel Ingots, Gold Ingot into Iron Ingots, Iron Ingot into Copper Ingots, Copper Ingot into Stone
Custom Furnaces
Upgraded tiers of the vanilla furnace, blast furnace, and smoker, themed after Copper, Crystalline, and Dragonite. They work like their vanilla counterparts but cook at different speeds and fuel efficiencies.
- Copper: faster than vanilla and cheap to craft; oxidizes over time like any copper block (wax it to lock the look in)
- Crystalline: significantly faster than vanilla with better fuel efficiency
- Dragonite: the top tier, fastest and most fuel-efficient
- Each tier comes in three flavors: standard Furnace, Blast Furnace (ores only), and Smoker (food only)
- Accept hopper or Item Node input and output on the same sides as vanilla furnaces
Magical Anvil
A repair station that uses Ancient Bark to fix the durability of tools and armor. Unlike the vanilla anvil, it does not cost experience and does not care how many times an item has been repaired.
- Feed it a damaged tool or armor piece along with Ancient Bark
- Each piece of bark restores some durability; the anvil keeps going until the item is fully repaired or the bark runs out
- Works on any item with durability, except pets and water containers
- No experience cost, ever
Charm Beacon
The Charm Beacon affects mob behavior in a wide area around it. Slot a mob charm into it, fuel it with Sulfur Ingots, and it influences that mob type within 64 blocks.
- One charm slot selects which mob the beacon targets; any charm in the game works
- Fuel: Sulfur Ingots; a single ingot lasts about an hour of real time
- Effective range is roughly 64 blocks around the beacon
- Emits bright light when active
- Plays a beacon activation sound on power-up and a deactivation sound when the fuel runs out
Pipes and Item Nodes
Bedrock Reimagined adds a custom item-transport system that works alongside (or instead of) vanilla hoppers. Place an Item Node on one side of a machine or chest, run Pipes out from the node, and the system moves items along the pipe network into other connected containers. Pipe Joints let you branch the network.
- Three building blocks: Pipe (carries items), Pipe Joint (connects or branches pipes), and Item Node (pulls from a container it's touching)
- Two tiers: Copper (cheaper, oxidizes over time and can be waxed to stop it) and Steel (faster and rust-proof)
- Place an Item Node against any custom or vanilla container (chest, furnace, forge, quarry, barrel, ore grinder, charm beacon, Netherite Safe, and more) to pull items from its output slots
- Connect the node to other containers with Pipes and Pipe Joints, routing items across long distances
- Works with every machine listed on this page, so you can chain an entire base without a single hopper
