Accessories
Equippable items that give passive bonuses. Slot them into an Accessory Bag and their effects stay active as long as the bag is in your inventory. The system covers rings, talismans, hats, belts, charms, pet companions, and a large collection of capes (which equip separately as chest armor).
How Accessories Work
Accessories are not held in your hand. You put them into an Accessory Bag, which then sits in your inventory. Anything slotted in the bag is active for you automatically. The bag has a fixed slot layout with six distinct slot types, and higher-tier bags unlock more of those slots.
- Hold the Accessory Bag and interact to open its inventory
- Each slot only accepts one type of item: Ring, Belt, Hat, Ring, Talisman, Talisman
- Effects apply the moment an item is placed in the right slot; no hand-holding or re-equipping
- The bag locks in your inventory so it cannot be dropped, and it survives death
- Stand still for about half a second before opening the bag (same rule as backpacks)
Accessory Bag Tiers
Six bag tiers, from Common to Legendary. Each tier unlocks one more slot in a fixed order: Ring, Belt, Hat, second Ring, first Talisman, second Talisman. A Legendary bag fills every slot.
- Common: 1 slot (Ring)
- Uncommon: 2 slots (Ring, Belt)
- Rare: 3 slots (Ring, Belt, Hat)
- Epic: 4 slots (Ring, Belt, Hat, Ring)
- Mythical: 5 slots (adds Talisman)
- Legendary: 6 slots (adds second Talisman)
Upgrading Your Bag
You upgrade through the tiers by crafting Bag Upgrade items at a standard crafting table. Each upgrade consumes experience levels and costs more as the tier climbs.
- Craft the Bag Upgrade item matching your current bag tier, then use it on the bag to advance one tier
- Using an upgrade costs experience levels; higher tiers cost more
- Upgrades are one-way: a higher-tier bag cannot be reverted
- Any items already slotted in the bag stay there after an upgrade
Rings
Nine distinct rings, each with a different passive effect, and every ring comes in five quality tiers from weakest to strongest: Rusted, Cracked, Worn, Chipped, Pristine. Higher tiers scale the effect up. You can wear up to two rings at once (once your bag unlocks the second Ring slot).
- Ring of Health: raises your max health
- Ring of Mana: raises your max mana
- Ring of Thirst: raises your max thirst
- Ring of Gluttony: raises your max hunger
- Ring of Greed: chance to duplicate mob drops
- Ring of Excavation: chance to double drops from gravity blocks
- Ring of Experience: chance to gain extra XP from orbs
- Ring of Magnetism: pulls items toward you from a distance
- Ring of Pharaoh's Curse: chance to apply Weakness on hit
- Rings are loot-only, found in dungeons and structures or dropped by mobs
Talismans
Eight unique talismans with specific passive triggers. You can wear up to two at once on a Legendary bag.
- Talisman of Harvesting: chance to instantly replant mature crops you break
- Talisman of Moonlight: boosts mana regeneration at night
- Talisman of Rejuvenation: food and potions give extra saturation and healing
- Talisman of Healing: shares your good potion effects with nearby allies and pets
- Talisman of Deception: shares your bad potion effects with nearby hostile mobs
- Talisman of The Fallen: drops your inventory into a protected tombstone when you die
- Talisman of Location: shows the biome you are in when you sneak
- Talisman of The Clouds: enables a second jump while you are in the air
- Talismans are loot-only, found in dungeons and structures or dropped by mobs
Charms and Special Belts
Charms are mob-themed tokens that only work when slotted into a Belt of Spawning or Belt of Despawning. Each belt holds up to three charms and goes in your bag's Belt slot.
- Belt of Spawning: slot charms to spawn that mob near you
- Belt of Despawning: slot charms to despawn that mob near you
- Each special belt holds three charms at once
- Charms drop from the matching mob when you kill it
- There are over fifty charms covering most mobs in the game
- Charms do nothing on their own. They must be slotted into a belt, and that belt has to be equipped in your Accessory Bag's Belt slot for the charms to work
Capes
Capes are a separate system from the Accessory Bag. They equip as chest armor, so they give real armor protection and have durability like any other armor. There are dozens of designs themed after mobs, biomes, bosses, and blocks.
- Equip a cape in the chest-armor slot instead of the Accessory Bag
- Each cape provides armor protection and has its own durability
- Enchantable with standard chestplate enchantments
- Over sixty unique designs themed after mobs, biomes, bosses, and materials
- Some capes are tied to specific bosses or dungeons as rewards
